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<!--
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============================================
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Application bugs worked around in this file:
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============================================
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* Unigine Heaven 3.0 and older contain too many bugs and can't be supported
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by drivers that want to be compliant.
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* Various Unigine products don't use the #version and #extension GLSL
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directives, meaning they only get GLSL 1.10 and no extensions for their
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shaders.
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Enabling all extensions for Unigine fixes most issues, but the GLSL version
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is still 1.10.
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* If ARB_sample_shading is supported, Unigine Heaven 4.0 and Valley 1.0 uses
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an #extension directive in the middle of its shaders, which is illegal
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in GLSL.
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* Dying Light and Dead Island Definitive Edition redeclare vertex shader
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built-ins (specifically gl_VertexID), which causes the vertex shaders to fail
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to compile.
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TODO: document the other workarounds.
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-->
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<driconf>
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<!-- Please always enable app-specific workarounds for all drivers and
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screens. -->
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<device>
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<application name="Unigine Sanctuary" executable="Sanctuary">
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<option name="force_glsl_extensions_warn" value="true" />
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<option name="disable_blend_func_extended" value="true" />
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</application>
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<application name="Unigine Tropics" executable="Tropics">
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<option name="force_glsl_extensions_warn" value="true" />
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<option name="disable_blend_func_extended" value="true" />
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</application>
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<application name="Unigine Heaven (32-bit)" executable="heaven_x86">
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<option name="allow_glsl_extension_directive_midshader" value="true" />
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<!-- remove dual_color_blend_by_location if 4.1 ever comes out -->
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<option name="dual_color_blend_by_location" value="true" />
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</application>
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<application name="Unigine Heaven (64-bit)" executable="heaven_x64">
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<option name="allow_glsl_extension_directive_midshader" value="true" />
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<!-- remove dual_color_blend_by_location if 4.1 ever comes out -->
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<option name="dual_color_blend_by_location" value="true" />
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</application>
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<application name="Unigine Valley (32-bit)" executable="valley_x86">
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<option name="allow_glsl_extension_directive_midshader" value="true" />
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<!-- remove dual_color_blend_by_location if 1.1 ever comes out -->
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<option name="dual_color_blend_by_location" value="true" />
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</application>
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<application name="Unigine Valley (64-bit)" executable="valley_x64">
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<option name="allow_glsl_extension_directive_midshader" value="true" />
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<!-- remove dual_color_blend_by_location if 1.1 ever comes out -->
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<option name="dual_color_blend_by_location" value="true" />
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</application>
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<application name="Unigine OilRush (32-bit)" executable="OilRush_x86">
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<option name="disable_blend_func_extended" value="true" />
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<option name="allow_glsl_extension_directive_midshader" value="true" />
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</application>
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<application name="Unigine OilRush (64-bit)" executable="OilRush_x64">
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<option name="disable_blend_func_extended" value="true" />
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<option name="allow_glsl_extension_directive_midshader" value="true" />
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</application>
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<application name="Savage 2" executable="savage2.bin">
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<option name="disable_glsl_line_continuations" value="true" />
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</application>
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<application name="Topogun (32-bit)" executable="topogun32">
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<option name="always_have_depth_buffer" value="true" />
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</application>
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<application name="Topogun (64-bit)" executable="topogun64">
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<option name="always_have_depth_buffer" value="true" />
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</application>
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<application name="Dead Island (incl. Definitive Edition)" executable="DeadIslandGame">
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<option name="allow_glsl_extension_directive_midshader" value="true" />
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<!-- For the Definitive Edition which shares the same executable name -->
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<option name="allow_glsl_builtin_variable_redeclaration" value="true" />
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</application>
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<application name="Dead Island Riptide Definitive Edition" executable="DeadIslandRiptideGame">
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<option name="allow_glsl_builtin_variable_redeclaration" value="true" />
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</application>
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<application name="Dying Light" executable="DyingLightGame">
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<option name="allow_glsl_builtin_variable_redeclaration" value="true" />
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</application>
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<application name="Second Life" executable="do-not-directly-run-secondlife-bin">
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<option name="allow_glsl_extension_directive_midshader" value="true" />
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</application>
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<application name="Warsow (32-bit)" executable="warsow.i386">
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<option name="allow_glsl_extension_directive_midshader" value="true" />
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</application>
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<application name="Warsow (64-bit)" executable="warsow.x86_64">
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<option name="allow_glsl_extension_directive_midshader" value="true" />
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</application>
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<application name="Rust" executable="rust">
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<option name="glsl_zero_init" value="true"/>
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</application>
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<application name="Divinity: Original Sin Enhanced Edition" executable="EoCApp">
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<option name="allow_glsl_extension_directive_midshader" value="true" />
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</application>
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<application name="Metro 2033 Redux / Metro Last Night Redux" executable="metro">
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<option name="allow_glsl_extension_directive_midshader" value="true" />
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</application>
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<application name="Worms W.M.D" executable="Worms W.M.Dx64">
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<option name="allow_higher_compat_version" value="true" />
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</application>
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<application name="Crookz - The Big Heist" executable="Crookz">
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<option name="allow_higher_compat_version" value="true" />
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</application>
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<application name="Tropico 5" executable="Tropico5">
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<option name="allow_higher_compat_version" value="true" />
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</application>
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<application name="The Culling" executable="Victory">
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<option name="force_glsl_version" value="440" />
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</application>
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<application name="Spec Ops: The Line (32-bit)" executable="specops.i386">
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<option name="force_glsl_abs_sqrt" value="true" />
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</application>
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<application name="Spec Ops: The Line (64-bit)" executable="specops">
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<option name="force_glsl_abs_sqrt" value="true" />
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</application>
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<application name="Kerbal Space Program (32-bit)" executable="KSP.x86">
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<option name="glsl_zero_init" value="true"/>
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</application>
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<application name="Kerbal Space Program (64-bit)" executable="KSP.x86_64">
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<option name="glsl_zero_init" value="true"/>
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</application>
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<application name="Rocket League" executable="RocketLeague">
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<option name="glsl_correct_derivatives_after_discard" value="true"/>
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</application>
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<application name="The Witcher 2" executable="witcher2">
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<option name="glsl_correct_derivatives_after_discard" value="true"/>
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</application>
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<application name="Unreal 4 Editor" executable="UE4Editor">
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<option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
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</application>
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<application name="Observer" executable="TheObserver-Linux-Shipping">
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<option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
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</application>
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<application name="Steamroll" executable="Steamroll-Linux-Shipping">
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<option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
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</application>
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<application name="Refunct" executable="Refunct-Linux-Shipping">
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<option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
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</application>
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<!-- The GL thread whitelist is below, workarounds are above.
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Keep it that way. -->
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<application name="Alien Isolation" executable="AlienIsolation">
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<option name="mesa_glthread" value="true"/>
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</application>
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<application name="BioShock Infinite" executable="bioshock.i386">
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<option name="mesa_glthread" value="true"/>
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</application>
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<application name="Borderlands 2" executable="Borderlands2">
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<option name="mesa_glthread" value="true"/>
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</application>
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<application name="Civilization 5" executable="Civ5XP">
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<option name="mesa_glthread" value="true"/>
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</application>
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<application name="Civilization 6" executable="Civ6">
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<option name="mesa_glthread" value="true"/>
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</application>
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<application name="Dreamfall Chapters" executable="Dreamfall Chapters">
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<option name="mesa_glthread" value="true"/>
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</application>
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<application name="Hitman" executable="HitmanPro">
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<option name="mesa_glthread" value="true"/>
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</application>
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<application name="Renowned Explorers: International Society" executable="abbeycore_steam">
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<option name="mesa_glthread" value="true"/>
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</application>
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<application name="Saints Row 2" executable="saintsrow2.i386">
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<option name="mesa_glthread" value="true"/>
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</application>
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<application name="Saints Row: The Third" executable="SaintsRow3.i386">
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<option name="mesa_glthread" value="true"/>
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</application>
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<application name="Saints Row IV" executable="SaintsRow4.i386">
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<option name="mesa_glthread" value="true"/>
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</application>
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<application name="Saints Row: Gat out of Hell" executable="SaintsRow4GooH.i386">
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<option name="mesa_glthread" value="true"/>
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</application>
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<application name="Sid Meier's: Civilization Beyond Earth" executable="CivBE">
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<option name="mesa_glthread" value="true"/>
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</application>
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<application name="The Witcher 2" executable="witcher2">
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<option name="mesa_glthread" value="true"/>
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</application>
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<application name="American Truck Simulator" executable="amtrucks">
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<option name="mesa_glthread" value="true"/>
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</application>
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<application name="Euro Truck Simulator 2" executable="eurotrucks2">
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<option name="mesa_glthread" value="true"/>
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</application>
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<application name="Overlord" executable="overlord.i386">
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<option name="mesa_glthread" value="true"/>
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</application>
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<application name="Overlord 2" executable="overlord2.i386">
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<option name="mesa_glthread" value="true"/>
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</application>
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<application name="Oil Rush" executable="OilRush_x86">
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<option name="mesa_glthread" value="true"/>
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</application>
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<application name="War Thunder" executable="aces">
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<option name="mesa_glthread" value="true"/>
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</application>
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<application name="War Thunder (Wine)" executable="aces.exe">
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<option name="mesa_glthread" value="true"/>
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</application>
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<application name="Outlast" executable="OLGame.x86_64">
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<option name="mesa_glthread" value="true"/>
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</application>
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<application name="Spec Ops: The Line (32-bit)" executable="specops.i386">
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<option name="mesa_glthread" value="true"/>
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</application>
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<application name="Spec Ops: The Line (64-bit)" executable="specops">
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<option name="mesa_glthread" value="true"/>
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</application>
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<application name="Mount and Blade Warband" executable="mb_warband_linux">
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<option name="mesa_glthread" value="true"/>
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</application>
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<!-- around 18% performance increase in min and avg fps, max fps capped at 60fps. -->
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<application name="Medieval II: Total War" executable="Medieval2">
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<option name="mesa_glthread" value="true"/>
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</application>
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<!-- min fps ~21 ===> ~27 while standing still in game, also higher gpu load. -->
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<application name="Carnivores: Dinosaur Hunter Reborn (wine)" executable="Carnivores-master.exe">
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<option name="mesa_glthread" value="true"/>
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</application>
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<!-- around 30% increase in avg fps -->
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<application name="Far Cry 2 (wine)" executable="farcry2.exe">
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<option name="mesa_glthread" value="true"/>
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</application>
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</device>
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<!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.-->
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<device driver="vmwgfx">
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<application name="gnome-shell" executable="gnome-shell">
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<option name="glx_disable_ext_buffer_age" value="true" />
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<option name="glx_disable_oml_sync_control" value="true" />
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<option name="glx_disable_sgi_video_sync" value="true" />
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</application>
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<application name="Compiz" executable="Compiz">
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<option name="glx_disable_ext_buffer_age" value="true" />
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<option name="glx_disable_oml_sync_control" value="true" />
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</application>
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</device>
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<device driver="radeonsi">
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<application name="ARK: Survival Evolved (and unintentionally the UE4 demo template)" executable="ShooterGame">
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<option name="radeonsi_clear_db_cache_before_clear" value="true" />
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</application>
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</device>
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</driconf>
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