From d3cc7be9c722b4c64c1b9c019e59aee57cf2528f Mon Sep 17 00:00:00 2001 From: Joshua Dye Date: Tue, 18 Oct 2022 19:57:06 -0400 Subject: [PATCH] committing changes in /etc made by "apt install retroarch" Packages with configuration changes: +retroarch 1.7.3+dfsg1-1.1 armhf Package changes: +fonts-roboto-hinted 2:0~20170802-3 all +fonts-roboto-unhinted 2:0~20170802-3 all +libminiupnpc17 2.2.1-1 armhf +libretro-core-info 1.3.6+git20160816-1 all +retroarch 1.7.3+dfsg1-1.1 armhf +retroarch-assets 1.3.6+git20160731+dfsg1-2 all --- .etckeeper | 1 + retroarch.cfg | 864 ++++++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 865 insertions(+) create mode 100644 retroarch.cfg diff --git a/.etckeeper b/.etckeeper index dcd455b4..4846006a 100755 --- a/.etckeeper +++ b/.etckeeper @@ -2229,6 +2229,7 @@ maybe chmod 0644 'request-key.d/id_resolver.conf' maybe chmod 0644 'resolv.conf' maybe chmod 0644 'resolv.conf.bak' maybe chmod 0644 'resolvconf.conf' +maybe chmod 0644 'retroarch.cfg' maybe chmod 0644 'rpc' maybe chmod 0644 'rpi-issue' maybe chmod 0644 'rsyslog.conf' diff --git a/retroarch.cfg b/retroarch.cfg new file mode 100644 index 00000000..ee9b65ff --- /dev/null +++ b/retroarch.cfg @@ -0,0 +1,864 @@ +## Skeleton config file for RetroArch + +# Save all save files (*.srm) to this directory. This includes related files like .bsv, .rtc, .psrm, etc ... +# This will be overridden by explicit command line options. +# savefile_directory = + +# Save all save states (*.state) to this directory. +# This will be overridden by explicit command line options. +# savestate_directory = + +# If set to a directory, content which is temporarily extracted +# will be extracted to this directory. +cache_directory = "/tmp" + +# Save all downloaded files to this directory. +# core_assets_directory = + +# Save all remapped controls to this directory. +# input_remapping_directory = + +# Save all playlists/collections to this directory. +# playlist_directory = + +# If set to a directory, the content history playlist will be saved +# to this directory. +# content_history_dir = + +# Saved queries are stored to this directory. +# cursor_directory = + +# Automatically saves a savestate at the end of RetroArch's lifetime. +# The path is $SRAM_PATH.auto. +# RetroArch will automatically load any savestate with this path on startup if savestate_auto_load is set. +# savestate_auto_save = false +# savestate_auto_load = true + +# Load libretro from a dynamic location for dynamically built RetroArch. +# This option is mandatory. + +# Path to a libretro implementation. +# libretro_path = "/path/to/libretro.so" + +# A directory for where to search for libretro core implementations. +libretro_directory = "/usr/lib/arm-linux-gnueabihf/libretro/" + +# A directory for where to search for libretro core information. +libretro_info_path = "/usr/share/libretro/info/" + +# Sets log level for libretro cores (GET_LOG_INTERFACE). +# If a log level issued by a libretro core is below libretro_log_level, it is ignored. +# DEBUG logs are always ignored unless verbose mode is activated (--verbose). +# DEBUG = 0, INFO = 1, WARN = 2, ERROR = 3. +# libretro_log_level = 0 + +# Enable or disable verbosity level of frontend. +# log_verbosity = false + +# If this option is enabled, every content file loaded in RetroArch will be +# automatically added to a history list. +# history_list_enable = true + +# Enable performance counters +# perfcnt_enable = false + +# Path to core options config file. +# This config file is used to expose core-specific options. +# It will be written to by RetroArch. +# A default path will be assigned if not set. +# core_options_path = + +# Path to content history file. +# RetroArch keeps track of all content loaded in the menu and from CLI directly for convenient quick loading. +# A default path will be assigned if not set. +# content_history_path = + +# Path to music content history file (optional). +# RetroArch keeps track of all music content loaded in the menu and from CLI directly for convenient quick loading. +# A default path will be assigned if not set. +# content_music_history_path = + +# Path to image content history file (optional). +# RetroArch keeps track of all image content loaded in the menu and from CLI directly for convenient quick loading. +# A default path will be assigned if not set. +# content_image_history_path = + +# Path to video content history file (optional). +# RetroArch keeps track of all video content loaded in the menu and from CLI directly for convenient quick loading. +# A default path will be assigned if not set. +# content_video_history_path = + +# Number of entries that will be kept in content history file. +# content_history_size = 100 + +# Sets the "system" directory. +# Implementations can query for this directory to load BIOSes, system-specific configs, etc. +# system_directory = + +# Sets start directory for menu file browser. +rgui_browser_directory = "~/" + +# Content directory. Interacts with RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY. +# Usually set by developers who bundle libretro/RetroArch apps to point to assets. +# content_directory = + +# Assets directory. This location is queried by default when menu interfaces try to look for +# loadable assets, etc. +assets_directory = "/usr/share/libretro/assets/" + +# Dynamic wallpapers directory. The place to store the wallpapers dynamically +# loaded by the menu depending on context. +# dynamic_wallpapers_directory = + +# Thumbnails directory. To store thumbnail files. +# thumbnails_directory = + +# Sets start directory for menu config browser. +rgui_config_directory = "~/.config/retroarch/config/" + +# Show startup screen in menu. +# Is automatically set to false when seen for the first time. +# This is only updated in config if config_save_on_exit is set to true, however. +# rgui_show_start_screen = true + +# Flushes config to disk on exit. Useful for menu as settings can be modified. +# Overwrites the config. #include's and comments are not preserved. +# config_save_on_exit = true + +# Shows hidden files and folders in directory listings. +# show_hidden_files = false + +#### Video + +# Video driver to use. "gl", "xvideo", "sdl", "d3d" +# video_driver = "gl" + +# Which context implementation to use. +# Possible ones for desktop are: glx, x-egl, kms-egl, sdl-gl, wgl. +# By default, tries to use first suitable driver. +# video_context_driver = + +# Windowed x resolution scale and y resolution scale +# (Real x res: base_size * xscale * aspect_ratio, real y res: base_size * yscale) +# video_scale = 3.0 + +# Fullscreen resolution. Resolution of 0 uses the resolution of the desktop. +# video_fullscreen_x = 0 +# video_fullscreen_y = 0 + +# Start in fullscreen. Can be changed at runtime. +# video_fullscreen = false + +# If fullscreen, prefer using a windowed fullscreen mode. +# video_windowed_fullscreen = true + +# Percentage of opacity to use for the window (100 is completely opaque). +# video_window_opacity = 100 + +# Whether to enable the default window decorations like border, titlebar etc. +# video_window_show_decorations = true + +# Which monitor to prefer. 0 (default) means no particular monitor is preferred, 1 and up (1 being first monitor), +# suggests RetroArch to use that particular monitor. +# video_monitor_index = 0 + +# Forcibly disable composition. Only works in Windows Vista/7 for now. +# video_disable_composition = false + +# Video vsync. +# video_vsync = true + +# Interval at which a Vsync swap is performed. +# 1 is normal, 2 is doubled frames, 3 is tripled frames, etc. +# video_swap_interval = 1 + +# Max amount of swapchain images. +# Single buffering = 1, Double buffering = 2, 3 = Triple buffering +# video_max_swapchain_images = 3 + +# Forcibly disable sRGB FBO support. Some Intel OpenGL drivers on Windows +# have video problems with sRGB FBO support enabled. +# video_force_srgb_disable = false + +# Attempts to hard-synchronize CPU and GPU. Can reduce latency at cost of performance. +# video_hard_sync = false + +# Sets how many frames CPU can run ahead of GPU when using video_hard_sync. +# Maximum is 3. +# video_hard_sync_frames = 0 + +# Sets how many milliseconds to delay after VSync before running the core. +# Can reduce latency at cost of higher risk of stuttering. +# Maximum is 15. +# video_frame_delay = 0 + +# Inserts a black frame inbetween frames. +# Useful for 120 Hz monitors who want to play 60 Hz material with eliminated ghosting. +# video_refresh_rate should still be configured as if it is a 60 Hz monitor (divide refresh rate by 2). +# video_black_frame_insertion = false + +# Use threaded video driver. Using this might improve performance at possible cost of latency and more video stuttering. +# video_threaded = false + +# Use a shared context for HW rendered libretro cores. +# Avoids having to assume HW state changes inbetween frames. +# video_shared_context = false + +# Smoothens picture with bilinear filtering. Should be disabled if using pixel shaders. +# video_smooth = true + +# Forces rendering area to stay equal to content aspect ratio or as defined in video_aspect_ratio. +# video_force_aspect = true + +# Only scales video in integer steps. +# The base size depends on system-reported geometry and aspect ratio. +# If video_force_aspect is not set, X/Y will be integer scaled independently. +# video_scale_integer = false + +# Index of the aspect ratio selection in the menu. +# 19 = Config, 20 = 1:1 PAR, 21 = Core Provided, 22 = Custom Aspect Ratio +# aspect_ratio_index = 19 + +# A floating point value for video aspect ratio (width / height). +# If this is not set, aspect ratio is assumed to be automatic. +# Behavior then is defined by video_aspect_ratio_auto. +# video_aspect_ratio = + +# If this is true and video_aspect_ratio is not set, +# aspect ratio is decided by libretro implementation. +# If this is false, 1:1 PAR will always be assumed if video_aspect_ratio is not set. +# video_aspect_ratio_auto = false + +# Forces cropping of overscanned frames. +# Exact behavior of this option is implementation specific. +# video_crop_overscan = true + +# Path to shader. Shader can be either Cg, CGP (Cg preset) or GLSL, GLSLP (GLSL preset) +# video_shader = "/path/to/shader.{cg,cgp,glsl,glslp}" + +# Load video_shader on startup. +# Other shaders can still be loaded later in runtime. +# video_shader_enable = false + +# Defines a directory where shaders (Cg, CGP, GLSL) are kept for easy access. +# video_shader_dir = + +# CPU-based video filter. Path to a dynamic library. +# video_filter = + +# Defines a directory where CPU-based video filters are kept. +video_filter_dir = "/usr/lib/arm-linux-gnueabihf/retroarch/filters/video/" + +# Path to a font used for rendering messages. This path must be defined to enable fonts. +# Do note that the _full_ path of the font is necessary! +# video_font_path = + +# Size of the font rendered in points. +# video_font_size = 32 + +# Enable usage of OSD messages. +# video_font_enable = true + +# Offset for where messages will be placed on screen. Values are in range 0.0 to 1.0 for both x and y values. +# [0.0, 0.0] maps to the lower left corner of the screen. +# video_message_pos_x = 0.05 +# video_message_pos_y = 0.05 + +# Color for message. The value is treated as a hexadecimal value. +# It is a regular RGB hex number, i.e. red is "ff0000". +# video_message_color = ffffff + +# Background color for OSD messages. Red/Green/Blue values are from 0 to 255 and opacity is 0.0 to 1.0. +video_message_bgcolor_enable = false +video_message_bgcolor_red = 0 +video_message_bgcolor_green = 0 +video_message_bgcolor_blue = 0 +video_message_bgcolor_opacity = 1.0 + +# Video refresh rate of your monitor. +# Used to calculate a suitable audio input rate. +# video_refresh_rate = 59.94 + +# Allows libretro cores to set rotation modes. +# Setting this to false will honor, but ignore this request. +# This is useful for vertically oriented content where one manually rotates the monitor. +# video_allow_rotate = true + +# Forces a certain rotation of the screen. +# The rotation is added to rotations which the libretro core sets (see video_allow_rotate). +# The angle is * 90 degrees counter-clockwise. +# video_rotation = 0 + +#### Audio + +# Enable audio. +# audio_enable = true + +# Mutes audio. +# audio_mute_enable = false + +# Mutes audio mixer volume globally. +# audio_mixer_mute_enable = false + +# Audio output samplerate. +# audio_out_rate = 48000 + +# Audio resampler backend. Which audio resampler to use. +# Default will use "sinc". +# audio_resampler = + +# Audio driver backend. Depending on configuration possible candidates are: alsa, pulse, oss, jack, rsound, roar, openal, sdl, xaudio. +# audio_driver = + +# Override the default audio device the audio_driver uses. This is driver dependant. E.g. ALSA wants a PCM device, OSS wants a path (e.g. /dev/dsp), Jack wants portnames (e.g. system:playback1,system:playback_2), and so on ... +# audio_device = + +# Audio DSP plugin that processes audio before it's sent to the driver. Path to a dynamic library. +# audio_dsp_plugin = + +# Directory where DSP plugins are kept. +audio_filter_dir = "/usr/lib/arm-linux-gnueabihf/retroarch/filters/audio/" + +# Will sync (block) on audio. Recommended. +# audio_sync = true + +# Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency. +# audio_latency = 64 + +# Enable audio rate control. +# audio_rate_control = true + +# Controls audio rate control delta. Defines how much input rate can be adjusted dynamically. +# Input rate = in_rate * (1.0 +/- audio_rate_control_delta) +# audio_rate_control_delta = 0.005 + +# Controls maximum audio timing skew. Defines the maximum change in input rate. +# Input rate = in_rate * (1.0 +/- max_timing_skew) +# audio_max_timing_skew = 0.05 + +# Audio volume. Volume is expressed in dB. +# 0 dB is normal volume. No gain will be applied. +# Gain can be controlled in runtime with input_volume_up/input_volume_down. +# audio_volume = 0.0 + +# Audio mixer volume. Volume is expressed in dB. +# 0 dB is normal volume. No gain will be applied. +# audio_mixer_volume = 0.0 + +#### Overlay + +# Defines a directory where overlays are kept for easy access. +# overlay_directory = + +# Enable the overlay. +# input_overlay_enable = true + +# Hide the current overlay from appearing inside the menu. +# input_overlay_hide_in_menu = true + +# Path to input overlay. +# input_overlay = + +# Opacity of all the UI elements of the overlay. +# input_overlay_opacity = 1.0 + +# Scale of all UI elements of the overlay. +# input_overlay_scale = 1.0 + +#### Input + +# Input driver. Depending on video driver, it might force a different input driver. +# input_driver = sdl + +# Joypad driver. (Valid: linuxraw, sdl, dinput) +# input_joypad_driver = + +# Path to input remapping file. +# input_remapping_path = + +# Input bind timer timeout. +# Amount of seconds to wait until proceeding to the next bind. Default: 5, minimum: 1 +# input_bind_timeout = 1 + +# If enabled, overrides the input binds with the remapped binds set for the current core. +# input_remap_binds_enable = true + +# Maximum amount of users supported by RetroArch. +# input_max_users = 16 + +# Keyboard layout for input driver if applicable (udev/evdev for now). +# Syntax is either just layout (e.g. "no"), or a layout and variant separated with colon ("no:nodeadkeys"). +# input_keyboard_layout = + +# Defines axis threshold. Possible values are [0.0, 1.0] +# input_axis_threshold = 0.5 + +# Enable input auto-detection. Will attempt to autoconfigure +# joypads, Plug-and-Play style. +# input_autodetect_enable = true + +# Show the input descriptors set by the core instead of the +# default ones. +# input_descriptor_label_show = true + +# Hide input descriptors that were not set by the core. +# input_descriptor_hide_unbound = false + +# Influence how input polling is done inside RetroArch. +# 0 : Early - Input polling is performed before call to retro_run. +# 1 : Normal - Input polling is performed when retro_input_poll is +# requested. +# 2 : Late - Input polling is performed on first call to retro_input_state +# per frame +# +# Setting it to 0 or 2 can result in less latency depending on +# your configuration. +# +# When netplay is enabled, the default polling behavior (1) will +# be used regardless of the value set here. +# input_poll_type_behavior = 1 + +# Directory for joypad autoconfigs. +# If a joypad is plugged in, that joypad will be autoconfigured if a config file +# corresponding to that joypad is present in joypad_autoconfig_dir. +# Input binds which are made explicit (input_playerN_*_btn/axis) will take priority over autoconfigs. +# Autoconfigs can be created with retroarch-joyconfig, manually, or with a frontend. +# Requires input_autodetect_enable to be enabled. +# joypad_autoconfig_dir = + +# Sets which libretro device is used for a user. +# Devices are indentified with a number. +# This is normally saved by the menu. +# Device IDs are found in libretro.h. +# These settings are overridden by explicit command-line arguments which refer to input devices. +# None: 0 +# Joypad (RetroPad): 1 +# Mouse: 2 +# Keyboard: 3 +# Generic Lightgun: 4 +# Joypad w/ Analog (RetroPad + Analog sticks): 5 +# Multitap (SNES specific): 257 +# Super Scope (SNES specific): 260 +# Justifier (SNES specific): 516 +# Justifiers (SNES specific): 772 + +# input_libretro_device_p1 = +# input_libretro_device_p2 = +# input_libretro_device_p3 = +# input_libretro_device_p4 = +# input_libretro_device_p5 = +# input_libretro_device_p6 = +# input_libretro_device_p7 = +# input_libretro_device_p8 = + +# Keyboard input. Will recognize letters ("a" to "z") and the following special keys (where "kp_" +# is for keypad keys): +# +# left, right, up, down, enter, kp_enter, tab, insert, del, end, home, +# rshift, shift, ctrl, alt, space, escape, add, subtract, kp_plus, kp_minus, +# f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12, +# num0, num1, num2, num3, num4, num5, num6, num7, num8, num9, pageup, pagedown, +# keypad0, keypad1, keypad2, keypad3, keypad4, keypad5, keypad6, keypad7, keypad8, keypad9, +# period, capslock, numlock, backspace, multiply, divide, print_screen, scroll_lock, +# tilde, backquote, pause, quote, comma, minus, slash, semicolon, equals, leftbracket, +# backslash, rightbracket, kp_period, kp_equals, rctrl, ralt +# +# Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely, +# rather than relying on a default. +# input_player1_a = "x" +# input_player1_b = "z" +# input_player1_y = "a" +# input_player1_x = "s" +# input_player1_start = "enter" +# input_player1_select = "rshift" +# input_player1_l = "q" +# input_player1_r = "w" +# input_player1_left = "left" +# input_player1_right = "right" +# input_player1_up = "up" +# input_player1_down = "down" +# input_player1_l2 = +# input_player1_r2 = +# input_player1_l3 = +# input_player1_r3 = + +# Two analog sticks (DualShock-esque). +# Bound as usual, however, if a real analog axis is bound, +# it can be read as a true analog. +# Positive X axis is right, Positive Y axis is down. +# input_player1_l_x_plus = +# input_player1_l_x_minus = +# input_player1_l_y_plus = +# input_player1_l_y_minus = +# input_player1_r_x_plus = +# input_player1_r_x_minus = +# input_player1_r_y_plus = +# input_player1_r_y_minus = + +# If desired, it is possible to override which joypads are being used for user 1 through 8. +# First joypad available is 0. +# input_player1_joypad_index = 0 +# input_player2_joypad_index = 1 +# input_player3_joypad_index = 2 +# input_player4_joypad_index = 3 +# input_player5_joypad_index = 4 +# input_player6_joypad_index = 5 +# input_player7_joypad_index = 6 +# input_player8_joypad_index = 7 + +# Input device buttons. +# Figure these out by using RetroArch-Phoenix or retroarch-joyconfig. +# You can use joypad hats with hnxx, where n is the hat, and xx is a string representing direction. +# E.g. "h0up" +# input_player1_a_btn = +# input_player1_b_btn = +# input_player1_y_btn = +# input_player1_x_btn = +# input_player1_start_btn = +# input_player1_select_btn = +# input_player1_l_btn = +# input_player1_r_btn = +# input_player1_left_btn = +# input_player1_right_btn = +# input_player1_up_btn = +# input_player1_down_btn = +# input_player1_l2_btn = +# input_player1_r2_btn = +# input_player1_l3_btn = +# input_player1_r3_btn = + +# Menu buttons. +# menu_search_btn = +# menu_info_btn = +# menu_default_btn = +# menu_scroll_down_btn = +# menu_scroll_up_btn = + +# Swap buttons for OK/Cancel +# menu_swap_ok_cancel_buttons = false + +# Axis for RetroArch D-Pad. +# Needs to be either '+' or '-' in the first character signaling either positive or negative direction of the axis, then the axis number. +# Do note that every other input option has the corresponding _btn and _axis binds as well; they are omitted here for clarity. +# input_player1_left_axis = +# input_player1_right_axis = +# input_player1_up_axis = +# input_player1_down_axis = + +# Holding the turbo while pressing another button will let the button enter a turbo mode +# where the button state is modulated with a periodic signal. +# The modulation stops when the button itself (not turbo button) is released. +# input_player1_turbo = + +# Describes the period and how long of that period a turbo-enabled button should behave. +# Numbers are described in frames. +# input_turbo_period = 6 +# input_turbo_duty_cycle = 3 + +# This goes all the way to user 8 (*_player2_*, *_player3_*, etc), but omitted for clarity. +# All input binds have corresponding binds for keyboard (none), joykeys (_btn) and joyaxes (_axis) as well. + +# Toggles fullscreen. +# input_toggle_fullscreen = f + +# Saves state. +# input_save_state = f2 +# Loads state. +# input_load_state = f4 + +# State slots. With slot set to 0, save state name is *.state (or whatever defined on commandline). +# When slot is != 0, path will be $path%d, where %d is slot number. +# input_state_slot_increase = f7 +# input_state_slot_decrease = f6 + +# Toggles between fast-forwarding and normal speed. +# input_toggle_fast_forward = space + +# Hold for fast-forward. Releasing button disables fast-forward. +# input_hold_fast_forward = l + +# Key to exit RetroArch cleanly. +# Killing it in any hard way (SIGKILL, etc) will terminate RetroArch without saving RAM, etc. +# On Unix-likes, SIGINT/SIGTERM allows a clean deinitialization. +# input_exit_emulator = escape + + +# Applies next and previous shader in directory. +# input_shader_next = m +# input_shader_prev = n + +# Hold button down to rewind. Rewinding must be enabled. +# input_rewind = r + +# Toggle between recording and not. +# input_movie_record_toggle = o + +# Toggle between paused and non-paused state +# input_pause_toggle = p + +# Frame advance when content is paused +# input_frame_advance = k + +# Reset the content. +# input_reset = h + +# Cheats. +# input_cheat_index_plus = y +# input_cheat_index_minus = t +# input_cheat_toggle = u + +# Mute/unmute audio +# input_audio_mute = f9 + +# Take screenshot +# input_screenshot = f8 + +# Netplay flip users. +# input_netplay_flip_players = i + +# Hold for slowmotion. +# input_slowmotion = e + +# Enable other hotkeys. +# If this hotkey is bound to either keyboard, joybutton or joyaxis, +# all other hotkeys will be disabled unless this hotkey is also held at the same time. +# This is useful for RETRO_KEYBOARD centric implementations +# which query a large area of the keyboard, where it is not desirable +# that hotkeys get in the way. + +# Alternatively, all hotkeys for keyboard could be disabled by the user. +# input_enable_hotkey_btn = + +# Increases audio volume. +# input_volume_up = kp_plus +# Decreases audio volume. +# input_volume_down = kp_minus + +# Toggles to next overlay. Wraps around. +# input_overlay_next = + +# Toggles eject for disks. Used for multiple-disk content. +# input_disk_eject_toggle = + +# Cycles through disk images. Use after ejecting. +# Complete by toggling eject again. +# input_disk_next = + +# Toggles menu. +# input_menu_toggle = f1 + +# RetroPad button combination to toggle menu +# 0 = none, 1 = L + R + Y + D-Pad Down, 2 = L3 + R3, 3 = Start + Select +# input_menu_toggle_gamepad_combo = 0 + +# allow any RetroPad to control the menu +# all_users_control_menu = false + +# Toggles mouse grab. When mouse is grabbed, RetroArch hides the mouse, +# and keeps the mouse pointer inside the window to allow relative mouse input +# to work better. +# input_grab_mouse_toggle = f11 + +#### Menu + +# Menu driver to use. "rgui", "lakka", etc. +menu_driver = "xmb" + +# If disabled, will hide 'Online Updater' inside the menu. +# menu_show_online_updater = true + +# If disabled, will hide the ability to update cores (and core info files) inside the menu. +menu_show_core_updater = "false" + +# If disabled, the libretro core will keep running in the background when we +# are in the menu. +# menu_pause_libretro = false + +# If disabled, we use separate controls for menu operation. +# menu_unified_controls = false + +# Enable mouse controls inside the menu. +# menu_mouse_enable = false + +# Enable touch controls inside the menu. +# menu_pointer_enable = false + +# Shows current date and/or time inside menu. +# menu_timedate_enable = true + +# Shows current battery level inside menu. +# menu_battery_level_enable = true + +# Shows current core inside menu. +# menu_core_enable = true + +# Path to an image to set as menu wallpaper. +# menu_wallpaper = + +# Dynamically load a new wallpaper depending on context. +# menu_dynamic_wallpaper_enable = false + +# Type of thumbnail to display. 0 = none, 1 = snaps, 2 = titles, 3 = boxarts +# menu_thumbnails = 0 +# menu_left_thumbnails = 0 + +# Wrap-around to beginning and/or end if boundary of list is reached horizontally or vertically. +# menu_navigation_wraparound_enable = false + +# Filter files being shown in filebrowser by supported extensions. +# menu_navigation_browser_filter_supported_extensions_enable = true + +# Collapse subgroup settings into main group to create one big listing of settings +# per category. +# menu_collapse_subgroups_enable = false + +#### Core +# +# Prevent libretro cores from closing RetroArch on exit by loading a dummy core. +# load_dummy_on_core_shutdown = "true" + +# Check for firmware requirement(s) before loading a content. +# check_firmware_before_loading = "false" + +#### User Interface + +# Suspends the screensaver if set to true. Is a hint that does not necessarily have to be honored +# by video driver. +# suspend_screensaver_enable = true + +# Start UI companion driver's interface on boot (if available). +# ui_companion_start_on_boot = true + +# Toggle companion UI on startup (currently only used to show the WIMP UI) +# ui_companion_toggle = false + +# Only init the WIMP UI for this session if this is enabled +# desktop_menu_enable = true + +#### Camera + +# Override the default camera device the camera driver uses. This is driver dependant. +# camera_device = + +# Override the default privacy permission for cores that want to access camera services. Is "false" by default. +# camera_allow = false + +#### Location + +# Override the default privacy permission for cores that want to access location services. Is "false" by default. +# location_allow = false + +#### Core Updater + +# URL to core update directory on buildbot. +# core_updater_buildbot_url = "http://buildbot.libretro.com" + +# URL to assets update directory on buildbot. +# core_updater_buildbot_assets_url = "http://buildbot.libretro.com/assets/" + +# After downloading, automatically extract archives that the downloads are contained inside. +# core_updater_auto_extract_archive = true + +#### Network + +# When being client over netplay, use keybinds for user 1. +# netplay_client_swap_input = false + +# The username of the person running RetroArch. This will be used for playing online, for instance. +# netplay_nickname = + +# The amount of delay frames to use for netplay. Increasing this value will increase +# performance, but introduce more latency. +# netplay_delay_frames = 0 + +# Netplay mode for the current user. +# false is Server, true is Client. +# netplay_mode = false + +# Enable or disable spectator mode for the user during netplay. +# netplay_spectator_mode_enable = false + +# The IP Address of the host to connect to. +# netplay_ip_address = + +# The port of the host IP Address. Can be either a TCP or UDP port. +# netplay_ip_port = 55435 + +# Force game hosting to go through a man-in-the-middle server to get around firewalls and NAT/UPnP problems. +# netplay_use_mitm_server = false + +# The requested MITM server to use. +# netplay_mitm_server = "nyc" + +#### Misc + +# Enable rewinding. This will take a performance hit when playing, so it is disabled by default. +# rewind_enable = false + +# Rewinding buffer size in megabytes. Bigger rewinding buffer means you can rewind longer. +# The buffer should be approx. 20MB per minute of buffer time. +# rewind_buffer_size = 20 + +# Rewind granularity. When rewinding defined number of frames, you can rewind several frames at a time, increasing the rewinding speed. +# rewind_granularity = 1 + +# Pause gameplay when window focus is lost. +# pause_nonactive = true + +# Autosaves the non-volatile SRAM at a regular interval. This is disabled by default unless set otherwise. +# The interval is measured in seconds. A value of 0 disables autosave. +# autosave_interval = + +# Path to content database directory. +# content_database_path = + +# Path to cheat database directory. +# cheat_database_path = + +# Directory to dump screenshots to. +# screenshot_directory = + +# Records video after CPU video filter. +# video_post_filter_record = false + +# Records output of GPU shaded material if available. +# video_gpu_record = false + +# Screenshots output of GPU shaded material if available. +# video_gpu_screenshot = true + +# Watch content shader files for changes and auto-apply as necessary. +# video_shader_watch_files = false + +# Block SRAM from being overwritten when loading save states. +# Might potentially lead to buggy games. +# block_sram_overwrite = false + +# When saving a savestate, save state index is automatically increased before +# it is saved. +# Also, when loading content, the index will be set to the highest existing index. +# There is no upper bound on the index. +# savestate_auto_index = false + +# Slowmotion ratio. When slowmotion, content will slow down by factor. +# slowmotion_ratio = 3.0 + +# The maximum rate at which content will be run when using fast forward. (E.g. 5.0 for 60 fps content => 300 fps cap). +# RetroArch will go to sleep to ensure that the maximum rate will not be exceeded. +# Do not rely on this cap to be perfectly accurate. +# If this is set at 0, then fastforward ratio is unlimited (no FPS cap) +# fastforward_ratio = 0.0 + +# Enable stdin/network command interface. +# network_cmd_enable = false +# network_cmd_port = 55355 +# stdin_cmd_enable = false + + +# Seems ribbon is slow in some hardwares, let's use "Ribbon (simplified)" +menu_shader_pipeline = "1" + +# Hide some stuff users normally doesn't use (Settings tab --> User Interface --> Menu, to enable them again) +content_show_images = "false" +content_show_music = "false" +content_show_video = "false"