diff --git a/.etckeeper b/.etckeeper index 4846006a..dcd455b4 100755 --- a/.etckeeper +++ b/.etckeeper @@ -2229,7 +2229,6 @@ maybe chmod 0644 'request-key.d/id_resolver.conf' maybe chmod 0644 'resolv.conf' maybe chmod 0644 'resolv.conf.bak' maybe chmod 0644 'resolvconf.conf' -maybe chmod 0644 'retroarch.cfg' maybe chmod 0644 'rpc' maybe chmod 0644 'rpi-issue' maybe chmod 0644 'rsyslog.conf' diff --git a/retroarch.cfg b/retroarch.cfg deleted file mode 100644 index ee9b65ff..00000000 --- a/retroarch.cfg +++ /dev/null @@ -1,864 +0,0 @@ -## Skeleton config file for RetroArch - -# Save all save files (*.srm) to this directory. This includes related files like .bsv, .rtc, .psrm, etc ... -# This will be overridden by explicit command line options. -# savefile_directory = - -# Save all save states (*.state) to this directory. -# This will be overridden by explicit command line options. -# savestate_directory = - -# If set to a directory, content which is temporarily extracted -# will be extracted to this directory. -cache_directory = "/tmp" - -# Save all downloaded files to this directory. -# core_assets_directory = - -# Save all remapped controls to this directory. -# input_remapping_directory = - -# Save all playlists/collections to this directory. -# playlist_directory = - -# If set to a directory, the content history playlist will be saved -# to this directory. -# content_history_dir = - -# Saved queries are stored to this directory. -# cursor_directory = - -# Automatically saves a savestate at the end of RetroArch's lifetime. -# The path is $SRAM_PATH.auto. -# RetroArch will automatically load any savestate with this path on startup if savestate_auto_load is set. -# savestate_auto_save = false -# savestate_auto_load = true - -# Load libretro from a dynamic location for dynamically built RetroArch. -# This option is mandatory. - -# Path to a libretro implementation. -# libretro_path = "/path/to/libretro.so" - -# A directory for where to search for libretro core implementations. -libretro_directory = "/usr/lib/arm-linux-gnueabihf/libretro/" - -# A directory for where to search for libretro core information. -libretro_info_path = "/usr/share/libretro/info/" - -# Sets log level for libretro cores (GET_LOG_INTERFACE). -# If a log level issued by a libretro core is below libretro_log_level, it is ignored. -# DEBUG logs are always ignored unless verbose mode is activated (--verbose). -# DEBUG = 0, INFO = 1, WARN = 2, ERROR = 3. -# libretro_log_level = 0 - -# Enable or disable verbosity level of frontend. -# log_verbosity = false - -# If this option is enabled, every content file loaded in RetroArch will be -# automatically added to a history list. -# history_list_enable = true - -# Enable performance counters -# perfcnt_enable = false - -# Path to core options config file. -# This config file is used to expose core-specific options. -# It will be written to by RetroArch. -# A default path will be assigned if not set. -# core_options_path = - -# Path to content history file. -# RetroArch keeps track of all content loaded in the menu and from CLI directly for convenient quick loading. -# A default path will be assigned if not set. -# content_history_path = - -# Path to music content history file (optional). -# RetroArch keeps track of all music content loaded in the menu and from CLI directly for convenient quick loading. -# A default path will be assigned if not set. -# content_music_history_path = - -# Path to image content history file (optional). -# RetroArch keeps track of all image content loaded in the menu and from CLI directly for convenient quick loading. -# A default path will be assigned if not set. -# content_image_history_path = - -# Path to video content history file (optional). -# RetroArch keeps track of all video content loaded in the menu and from CLI directly for convenient quick loading. -# A default path will be assigned if not set. -# content_video_history_path = - -# Number of entries that will be kept in content history file. -# content_history_size = 100 - -# Sets the "system" directory. -# Implementations can query for this directory to load BIOSes, system-specific configs, etc. -# system_directory = - -# Sets start directory for menu file browser. -rgui_browser_directory = "~/" - -# Content directory. Interacts with RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY. -# Usually set by developers who bundle libretro/RetroArch apps to point to assets. -# content_directory = - -# Assets directory. This location is queried by default when menu interfaces try to look for -# loadable assets, etc. -assets_directory = "/usr/share/libretro/assets/" - -# Dynamic wallpapers directory. The place to store the wallpapers dynamically -# loaded by the menu depending on context. -# dynamic_wallpapers_directory = - -# Thumbnails directory. To store thumbnail files. -# thumbnails_directory = - -# Sets start directory for menu config browser. -rgui_config_directory = "~/.config/retroarch/config/" - -# Show startup screen in menu. -# Is automatically set to false when seen for the first time. -# This is only updated in config if config_save_on_exit is set to true, however. -# rgui_show_start_screen = true - -# Flushes config to disk on exit. Useful for menu as settings can be modified. -# Overwrites the config. #include's and comments are not preserved. -# config_save_on_exit = true - -# Shows hidden files and folders in directory listings. -# show_hidden_files = false - -#### Video - -# Video driver to use. "gl", "xvideo", "sdl", "d3d" -# video_driver = "gl" - -# Which context implementation to use. -# Possible ones for desktop are: glx, x-egl, kms-egl, sdl-gl, wgl. -# By default, tries to use first suitable driver. -# video_context_driver = - -# Windowed x resolution scale and y resolution scale -# (Real x res: base_size * xscale * aspect_ratio, real y res: base_size * yscale) -# video_scale = 3.0 - -# Fullscreen resolution. Resolution of 0 uses the resolution of the desktop. -# video_fullscreen_x = 0 -# video_fullscreen_y = 0 - -# Start in fullscreen. Can be changed at runtime. -# video_fullscreen = false - -# If fullscreen, prefer using a windowed fullscreen mode. -# video_windowed_fullscreen = true - -# Percentage of opacity to use for the window (100 is completely opaque). -# video_window_opacity = 100 - -# Whether to enable the default window decorations like border, titlebar etc. -# video_window_show_decorations = true - -# Which monitor to prefer. 0 (default) means no particular monitor is preferred, 1 and up (1 being first monitor), -# suggests RetroArch to use that particular monitor. -# video_monitor_index = 0 - -# Forcibly disable composition. Only works in Windows Vista/7 for now. -# video_disable_composition = false - -# Video vsync. -# video_vsync = true - -# Interval at which a Vsync swap is performed. -# 1 is normal, 2 is doubled frames, 3 is tripled frames, etc. -# video_swap_interval = 1 - -# Max amount of swapchain images. -# Single buffering = 1, Double buffering = 2, 3 = Triple buffering -# video_max_swapchain_images = 3 - -# Forcibly disable sRGB FBO support. Some Intel OpenGL drivers on Windows -# have video problems with sRGB FBO support enabled. -# video_force_srgb_disable = false - -# Attempts to hard-synchronize CPU and GPU. Can reduce latency at cost of performance. -# video_hard_sync = false - -# Sets how many frames CPU can run ahead of GPU when using video_hard_sync. -# Maximum is 3. -# video_hard_sync_frames = 0 - -# Sets how many milliseconds to delay after VSync before running the core. -# Can reduce latency at cost of higher risk of stuttering. -# Maximum is 15. -# video_frame_delay = 0 - -# Inserts a black frame inbetween frames. -# Useful for 120 Hz monitors who want to play 60 Hz material with eliminated ghosting. -# video_refresh_rate should still be configured as if it is a 60 Hz monitor (divide refresh rate by 2). -# video_black_frame_insertion = false - -# Use threaded video driver. Using this might improve performance at possible cost of latency and more video stuttering. -# video_threaded = false - -# Use a shared context for HW rendered libretro cores. -# Avoids having to assume HW state changes inbetween frames. -# video_shared_context = false - -# Smoothens picture with bilinear filtering. Should be disabled if using pixel shaders. -# video_smooth = true - -# Forces rendering area to stay equal to content aspect ratio or as defined in video_aspect_ratio. -# video_force_aspect = true - -# Only scales video in integer steps. -# The base size depends on system-reported geometry and aspect ratio. -# If video_force_aspect is not set, X/Y will be integer scaled independently. -# video_scale_integer = false - -# Index of the aspect ratio selection in the menu. -# 19 = Config, 20 = 1:1 PAR, 21 = Core Provided, 22 = Custom Aspect Ratio -# aspect_ratio_index = 19 - -# A floating point value for video aspect ratio (width / height). -# If this is not set, aspect ratio is assumed to be automatic. -# Behavior then is defined by video_aspect_ratio_auto. -# video_aspect_ratio = - -# If this is true and video_aspect_ratio is not set, -# aspect ratio is decided by libretro implementation. -# If this is false, 1:1 PAR will always be assumed if video_aspect_ratio is not set. -# video_aspect_ratio_auto = false - -# Forces cropping of overscanned frames. -# Exact behavior of this option is implementation specific. -# video_crop_overscan = true - -# Path to shader. Shader can be either Cg, CGP (Cg preset) or GLSL, GLSLP (GLSL preset) -# video_shader = "/path/to/shader.{cg,cgp,glsl,glslp}" - -# Load video_shader on startup. -# Other shaders can still be loaded later in runtime. -# video_shader_enable = false - -# Defines a directory where shaders (Cg, CGP, GLSL) are kept for easy access. -# video_shader_dir = - -# CPU-based video filter. Path to a dynamic library. -# video_filter = - -# Defines a directory where CPU-based video filters are kept. -video_filter_dir = "/usr/lib/arm-linux-gnueabihf/retroarch/filters/video/" - -# Path to a font used for rendering messages. This path must be defined to enable fonts. -# Do note that the _full_ path of the font is necessary! -# video_font_path = - -# Size of the font rendered in points. -# video_font_size = 32 - -# Enable usage of OSD messages. -# video_font_enable = true - -# Offset for where messages will be placed on screen. Values are in range 0.0 to 1.0 for both x and y values. -# [0.0, 0.0] maps to the lower left corner of the screen. -# video_message_pos_x = 0.05 -# video_message_pos_y = 0.05 - -# Color for message. The value is treated as a hexadecimal value. -# It is a regular RGB hex number, i.e. red is "ff0000". -# video_message_color = ffffff - -# Background color for OSD messages. Red/Green/Blue values are from 0 to 255 and opacity is 0.0 to 1.0. -video_message_bgcolor_enable = false -video_message_bgcolor_red = 0 -video_message_bgcolor_green = 0 -video_message_bgcolor_blue = 0 -video_message_bgcolor_opacity = 1.0 - -# Video refresh rate of your monitor. -# Used to calculate a suitable audio input rate. -# video_refresh_rate = 59.94 - -# Allows libretro cores to set rotation modes. -# Setting this to false will honor, but ignore this request. -# This is useful for vertically oriented content where one manually rotates the monitor. -# video_allow_rotate = true - -# Forces a certain rotation of the screen. -# The rotation is added to rotations which the libretro core sets (see video_allow_rotate). -# The angle is * 90 degrees counter-clockwise. -# video_rotation = 0 - -#### Audio - -# Enable audio. -# audio_enable = true - -# Mutes audio. -# audio_mute_enable = false - -# Mutes audio mixer volume globally. -# audio_mixer_mute_enable = false - -# Audio output samplerate. -# audio_out_rate = 48000 - -# Audio resampler backend. Which audio resampler to use. -# Default will use "sinc". -# audio_resampler = - -# Audio driver backend. Depending on configuration possible candidates are: alsa, pulse, oss, jack, rsound, roar, openal, sdl, xaudio. -# audio_driver = - -# Override the default audio device the audio_driver uses. This is driver dependant. E.g. ALSA wants a PCM device, OSS wants a path (e.g. /dev/dsp), Jack wants portnames (e.g. system:playback1,system:playback_2), and so on ... -# audio_device = - -# Audio DSP plugin that processes audio before it's sent to the driver. Path to a dynamic library. -# audio_dsp_plugin = - -# Directory where DSP plugins are kept. -audio_filter_dir = "/usr/lib/arm-linux-gnueabihf/retroarch/filters/audio/" - -# Will sync (block) on audio. Recommended. -# audio_sync = true - -# Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency. -# audio_latency = 64 - -# Enable audio rate control. -# audio_rate_control = true - -# Controls audio rate control delta. Defines how much input rate can be adjusted dynamically. -# Input rate = in_rate * (1.0 +/- audio_rate_control_delta) -# audio_rate_control_delta = 0.005 - -# Controls maximum audio timing skew. Defines the maximum change in input rate. -# Input rate = in_rate * (1.0 +/- max_timing_skew) -# audio_max_timing_skew = 0.05 - -# Audio volume. Volume is expressed in dB. -# 0 dB is normal volume. No gain will be applied. -# Gain can be controlled in runtime with input_volume_up/input_volume_down. -# audio_volume = 0.0 - -# Audio mixer volume. Volume is expressed in dB. -# 0 dB is normal volume. No gain will be applied. -# audio_mixer_volume = 0.0 - -#### Overlay - -# Defines a directory where overlays are kept for easy access. -# overlay_directory = - -# Enable the overlay. -# input_overlay_enable = true - -# Hide the current overlay from appearing inside the menu. -# input_overlay_hide_in_menu = true - -# Path to input overlay. -# input_overlay = - -# Opacity of all the UI elements of the overlay. -# input_overlay_opacity = 1.0 - -# Scale of all UI elements of the overlay. -# input_overlay_scale = 1.0 - -#### Input - -# Input driver. Depending on video driver, it might force a different input driver. -# input_driver = sdl - -# Joypad driver. (Valid: linuxraw, sdl, dinput) -# input_joypad_driver = - -# Path to input remapping file. -# input_remapping_path = - -# Input bind timer timeout. -# Amount of seconds to wait until proceeding to the next bind. Default: 5, minimum: 1 -# input_bind_timeout = 1 - -# If enabled, overrides the input binds with the remapped binds set for the current core. -# input_remap_binds_enable = true - -# Maximum amount of users supported by RetroArch. -# input_max_users = 16 - -# Keyboard layout for input driver if applicable (udev/evdev for now). -# Syntax is either just layout (e.g. "no"), or a layout and variant separated with colon ("no:nodeadkeys"). -# input_keyboard_layout = - -# Defines axis threshold. Possible values are [0.0, 1.0] -# input_axis_threshold = 0.5 - -# Enable input auto-detection. Will attempt to autoconfigure -# joypads, Plug-and-Play style. -# input_autodetect_enable = true - -# Show the input descriptors set by the core instead of the -# default ones. -# input_descriptor_label_show = true - -# Hide input descriptors that were not set by the core. -# input_descriptor_hide_unbound = false - -# Influence how input polling is done inside RetroArch. -# 0 : Early - Input polling is performed before call to retro_run. -# 1 : Normal - Input polling is performed when retro_input_poll is -# requested. -# 2 : Late - Input polling is performed on first call to retro_input_state -# per frame -# -# Setting it to 0 or 2 can result in less latency depending on -# your configuration. -# -# When netplay is enabled, the default polling behavior (1) will -# be used regardless of the value set here. -# input_poll_type_behavior = 1 - -# Directory for joypad autoconfigs. -# If a joypad is plugged in, that joypad will be autoconfigured if a config file -# corresponding to that joypad is present in joypad_autoconfig_dir. -# Input binds which are made explicit (input_playerN_*_btn/axis) will take priority over autoconfigs. -# Autoconfigs can be created with retroarch-joyconfig, manually, or with a frontend. -# Requires input_autodetect_enable to be enabled. -# joypad_autoconfig_dir = - -# Sets which libretro device is used for a user. -# Devices are indentified with a number. -# This is normally saved by the menu. -# Device IDs are found in libretro.h. -# These settings are overridden by explicit command-line arguments which refer to input devices. -# None: 0 -# Joypad (RetroPad): 1 -# Mouse: 2 -# Keyboard: 3 -# Generic Lightgun: 4 -# Joypad w/ Analog (RetroPad + Analog sticks): 5 -# Multitap (SNES specific): 257 -# Super Scope (SNES specific): 260 -# Justifier (SNES specific): 516 -# Justifiers (SNES specific): 772 - -# input_libretro_device_p1 = -# input_libretro_device_p2 = -# input_libretro_device_p3 = -# input_libretro_device_p4 = -# input_libretro_device_p5 = -# input_libretro_device_p6 = -# input_libretro_device_p7 = -# input_libretro_device_p8 = - -# Keyboard input. Will recognize letters ("a" to "z") and the following special keys (where "kp_" -# is for keypad keys): -# -# left, right, up, down, enter, kp_enter, tab, insert, del, end, home, -# rshift, shift, ctrl, alt, space, escape, add, subtract, kp_plus, kp_minus, -# f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12, -# num0, num1, num2, num3, num4, num5, num6, num7, num8, num9, pageup, pagedown, -# keypad0, keypad1, keypad2, keypad3, keypad4, keypad5, keypad6, keypad7, keypad8, keypad9, -# period, capslock, numlock, backspace, multiply, divide, print_screen, scroll_lock, -# tilde, backquote, pause, quote, comma, minus, slash, semicolon, equals, leftbracket, -# backslash, rightbracket, kp_period, kp_equals, rctrl, ralt -# -# Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely, -# rather than relying on a default. -# input_player1_a = "x" -# input_player1_b = "z" -# input_player1_y = "a" -# input_player1_x = "s" -# input_player1_start = "enter" -# input_player1_select = "rshift" -# input_player1_l = "q" -# input_player1_r = "w" -# input_player1_left = "left" -# input_player1_right = "right" -# input_player1_up = "up" -# input_player1_down = "down" -# input_player1_l2 = -# input_player1_r2 = -# input_player1_l3 = -# input_player1_r3 = - -# Two analog sticks (DualShock-esque). -# Bound as usual, however, if a real analog axis is bound, -# it can be read as a true analog. -# Positive X axis is right, Positive Y axis is down. -# input_player1_l_x_plus = -# input_player1_l_x_minus = -# input_player1_l_y_plus = -# input_player1_l_y_minus = -# input_player1_r_x_plus = -# input_player1_r_x_minus = -# input_player1_r_y_plus = -# input_player1_r_y_minus = - -# If desired, it is possible to override which joypads are being used for user 1 through 8. -# First joypad available is 0. -# input_player1_joypad_index = 0 -# input_player2_joypad_index = 1 -# input_player3_joypad_index = 2 -# input_player4_joypad_index = 3 -# input_player5_joypad_index = 4 -# input_player6_joypad_index = 5 -# input_player7_joypad_index = 6 -# input_player8_joypad_index = 7 - -# Input device buttons. -# Figure these out by using RetroArch-Phoenix or retroarch-joyconfig. -# You can use joypad hats with hnxx, where n is the hat, and xx is a string representing direction. -# E.g. "h0up" -# input_player1_a_btn = -# input_player1_b_btn = -# input_player1_y_btn = -# input_player1_x_btn = -# input_player1_start_btn = -# input_player1_select_btn = -# input_player1_l_btn = -# input_player1_r_btn = -# input_player1_left_btn = -# input_player1_right_btn = -# input_player1_up_btn = -# input_player1_down_btn = -# input_player1_l2_btn = -# input_player1_r2_btn = -# input_player1_l3_btn = -# input_player1_r3_btn = - -# Menu buttons. -# menu_search_btn = -# menu_info_btn = -# menu_default_btn = -# menu_scroll_down_btn = -# menu_scroll_up_btn = - -# Swap buttons for OK/Cancel -# menu_swap_ok_cancel_buttons = false - -# Axis for RetroArch D-Pad. -# Needs to be either '+' or '-' in the first character signaling either positive or negative direction of the axis, then the axis number. -# Do note that every other input option has the corresponding _btn and _axis binds as well; they are omitted here for clarity. -# input_player1_left_axis = -# input_player1_right_axis = -# input_player1_up_axis = -# input_player1_down_axis = - -# Holding the turbo while pressing another button will let the button enter a turbo mode -# where the button state is modulated with a periodic signal. -# The modulation stops when the button itself (not turbo button) is released. -# input_player1_turbo = - -# Describes the period and how long of that period a turbo-enabled button should behave. -# Numbers are described in frames. -# input_turbo_period = 6 -# input_turbo_duty_cycle = 3 - -# This goes all the way to user 8 (*_player2_*, *_player3_*, etc), but omitted for clarity. -# All input binds have corresponding binds for keyboard (none), joykeys (_btn) and joyaxes (_axis) as well. - -# Toggles fullscreen. -# input_toggle_fullscreen = f - -# Saves state. -# input_save_state = f2 -# Loads state. -# input_load_state = f4 - -# State slots. With slot set to 0, save state name is *.state (or whatever defined on commandline). -# When slot is != 0, path will be $path%d, where %d is slot number. -# input_state_slot_increase = f7 -# input_state_slot_decrease = f6 - -# Toggles between fast-forwarding and normal speed. -# input_toggle_fast_forward = space - -# Hold for fast-forward. Releasing button disables fast-forward. -# input_hold_fast_forward = l - -# Key to exit RetroArch cleanly. -# Killing it in any hard way (SIGKILL, etc) will terminate RetroArch without saving RAM, etc. -# On Unix-likes, SIGINT/SIGTERM allows a clean deinitialization. -# input_exit_emulator = escape - - -# Applies next and previous shader in directory. -# input_shader_next = m -# input_shader_prev = n - -# Hold button down to rewind. Rewinding must be enabled. -# input_rewind = r - -# Toggle between recording and not. -# input_movie_record_toggle = o - -# Toggle between paused and non-paused state -# input_pause_toggle = p - -# Frame advance when content is paused -# input_frame_advance = k - -# Reset the content. -# input_reset = h - -# Cheats. -# input_cheat_index_plus = y -# input_cheat_index_minus = t -# input_cheat_toggle = u - -# Mute/unmute audio -# input_audio_mute = f9 - -# Take screenshot -# input_screenshot = f8 - -# Netplay flip users. -# input_netplay_flip_players = i - -# Hold for slowmotion. -# input_slowmotion = e - -# Enable other hotkeys. -# If this hotkey is bound to either keyboard, joybutton or joyaxis, -# all other hotkeys will be disabled unless this hotkey is also held at the same time. -# This is useful for RETRO_KEYBOARD centric implementations -# which query a large area of the keyboard, where it is not desirable -# that hotkeys get in the way. - -# Alternatively, all hotkeys for keyboard could be disabled by the user. -# input_enable_hotkey_btn = - -# Increases audio volume. -# input_volume_up = kp_plus -# Decreases audio volume. -# input_volume_down = kp_minus - -# Toggles to next overlay. Wraps around. -# input_overlay_next = - -# Toggles eject for disks. Used for multiple-disk content. -# input_disk_eject_toggle = - -# Cycles through disk images. Use after ejecting. -# Complete by toggling eject again. -# input_disk_next = - -# Toggles menu. -# input_menu_toggle = f1 - -# RetroPad button combination to toggle menu -# 0 = none, 1 = L + R + Y + D-Pad Down, 2 = L3 + R3, 3 = Start + Select -# input_menu_toggle_gamepad_combo = 0 - -# allow any RetroPad to control the menu -# all_users_control_menu = false - -# Toggles mouse grab. When mouse is grabbed, RetroArch hides the mouse, -# and keeps the mouse pointer inside the window to allow relative mouse input -# to work better. -# input_grab_mouse_toggle = f11 - -#### Menu - -# Menu driver to use. "rgui", "lakka", etc. -menu_driver = "xmb" - -# If disabled, will hide 'Online Updater' inside the menu. -# menu_show_online_updater = true - -# If disabled, will hide the ability to update cores (and core info files) inside the menu. -menu_show_core_updater = "false" - -# If disabled, the libretro core will keep running in the background when we -# are in the menu. -# menu_pause_libretro = false - -# If disabled, we use separate controls for menu operation. -# menu_unified_controls = false - -# Enable mouse controls inside the menu. -# menu_mouse_enable = false - -# Enable touch controls inside the menu. -# menu_pointer_enable = false - -# Shows current date and/or time inside menu. -# menu_timedate_enable = true - -# Shows current battery level inside menu. -# menu_battery_level_enable = true - -# Shows current core inside menu. -# menu_core_enable = true - -# Path to an image to set as menu wallpaper. -# menu_wallpaper = - -# Dynamically load a new wallpaper depending on context. -# menu_dynamic_wallpaper_enable = false - -# Type of thumbnail to display. 0 = none, 1 = snaps, 2 = titles, 3 = boxarts -# menu_thumbnails = 0 -# menu_left_thumbnails = 0 - -# Wrap-around to beginning and/or end if boundary of list is reached horizontally or vertically. -# menu_navigation_wraparound_enable = false - -# Filter files being shown in filebrowser by supported extensions. -# menu_navigation_browser_filter_supported_extensions_enable = true - -# Collapse subgroup settings into main group to create one big listing of settings -# per category. -# menu_collapse_subgroups_enable = false - -#### Core -# -# Prevent libretro cores from closing RetroArch on exit by loading a dummy core. -# load_dummy_on_core_shutdown = "true" - -# Check for firmware requirement(s) before loading a content. -# check_firmware_before_loading = "false" - -#### User Interface - -# Suspends the screensaver if set to true. Is a hint that does not necessarily have to be honored -# by video driver. -# suspend_screensaver_enable = true - -# Start UI companion driver's interface on boot (if available). -# ui_companion_start_on_boot = true - -# Toggle companion UI on startup (currently only used to show the WIMP UI) -# ui_companion_toggle = false - -# Only init the WIMP UI for this session if this is enabled -# desktop_menu_enable = true - -#### Camera - -# Override the default camera device the camera driver uses. This is driver dependant. -# camera_device = - -# Override the default privacy permission for cores that want to access camera services. Is "false" by default. -# camera_allow = false - -#### Location - -# Override the default privacy permission for cores that want to access location services. Is "false" by default. -# location_allow = false - -#### Core Updater - -# URL to core update directory on buildbot. -# core_updater_buildbot_url = "http://buildbot.libretro.com" - -# URL to assets update directory on buildbot. -# core_updater_buildbot_assets_url = "http://buildbot.libretro.com/assets/" - -# After downloading, automatically extract archives that the downloads are contained inside. -# core_updater_auto_extract_archive = true - -#### Network - -# When being client over netplay, use keybinds for user 1. -# netplay_client_swap_input = false - -# The username of the person running RetroArch. This will be used for playing online, for instance. -# netplay_nickname = - -# The amount of delay frames to use for netplay. Increasing this value will increase -# performance, but introduce more latency. -# netplay_delay_frames = 0 - -# Netplay mode for the current user. -# false is Server, true is Client. -# netplay_mode = false - -# Enable or disable spectator mode for the user during netplay. -# netplay_spectator_mode_enable = false - -# The IP Address of the host to connect to. -# netplay_ip_address = - -# The port of the host IP Address. Can be either a TCP or UDP port. -# netplay_ip_port = 55435 - -# Force game hosting to go through a man-in-the-middle server to get around firewalls and NAT/UPnP problems. -# netplay_use_mitm_server = false - -# The requested MITM server to use. -# netplay_mitm_server = "nyc" - -#### Misc - -# Enable rewinding. This will take a performance hit when playing, so it is disabled by default. -# rewind_enable = false - -# Rewinding buffer size in megabytes. Bigger rewinding buffer means you can rewind longer. -# The buffer should be approx. 20MB per minute of buffer time. -# rewind_buffer_size = 20 - -# Rewind granularity. When rewinding defined number of frames, you can rewind several frames at a time, increasing the rewinding speed. -# rewind_granularity = 1 - -# Pause gameplay when window focus is lost. -# pause_nonactive = true - -# Autosaves the non-volatile SRAM at a regular interval. This is disabled by default unless set otherwise. -# The interval is measured in seconds. A value of 0 disables autosave. -# autosave_interval = - -# Path to content database directory. -# content_database_path = - -# Path to cheat database directory. -# cheat_database_path = - -# Directory to dump screenshots to. -# screenshot_directory = - -# Records video after CPU video filter. -# video_post_filter_record = false - -# Records output of GPU shaded material if available. -# video_gpu_record = false - -# Screenshots output of GPU shaded material if available. -# video_gpu_screenshot = true - -# Watch content shader files for changes and auto-apply as necessary. -# video_shader_watch_files = false - -# Block SRAM from being overwritten when loading save states. -# Might potentially lead to buggy games. -# block_sram_overwrite = false - -# When saving a savestate, save state index is automatically increased before -# it is saved. -# Also, when loading content, the index will be set to the highest existing index. -# There is no upper bound on the index. -# savestate_auto_index = false - -# Slowmotion ratio. When slowmotion, content will slow down by factor. -# slowmotion_ratio = 3.0 - -# The maximum rate at which content will be run when using fast forward. (E.g. 5.0 for 60 fps content => 300 fps cap). -# RetroArch will go to sleep to ensure that the maximum rate will not be exceeded. -# Do not rely on this cap to be perfectly accurate. -# If this is set at 0, then fastforward ratio is unlimited (no FPS cap) -# fastforward_ratio = 0.0 - -# Enable stdin/network command interface. -# network_cmd_enable = false -# network_cmd_port = 55355 -# stdin_cmd_enable = false - - -# Seems ribbon is slow in some hardwares, let's use "Ribbon (simplified)" -menu_shader_pipeline = "1" - -# Hide some stuff users normally doesn't use (Settings tab --> User Interface --> Menu, to enable them again) -content_show_images = "false" -content_show_music = "false" -content_show_video = "false"